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Ranks and points

Understand your standing on GoFree’s 102-tick surf stats: your points rank, skill group and the rewards shown on map pages.

Your points rank

Ranks are separate for Normal, Sideways, Half-Sideways and Backwards. Your points rank counts players with at least as many points as you in the selected style. Equal points share the last position in their group: totals of 100, 90, 90 and 80 give ranks 1, 3, 3 and 4.

Players with no positive points are shown as Unranked. Country filters do not change the global points rank or skill group. Other sorts, such as WR count, show list positions separately.

View player standings

How skill groups are chosen

With positive points, the first matching group below wins. Rank bands are checked before points bands, so a player ranked 20 is Elite even with 600 points. Points bands apply when no rank band matches. With zero or negative points, the site shows Unranked.

Skill groups in matching order
Skill groupRequirement
SurfwizardPoints rank 1
GodPoints rank 2
GodlikePoints rank 3
MasterPoints rank 4–10
ElitePoints rank 11–25
VeteranPoints rank 26–50
ProPoints rank 51–100
ExpertPoints rank 101–200
HotshotPoints rank 201–350
AmazingPoints rank 351–500
ExceptionalPoints rank 501–1,999
Experienced2,000–9,999 points
Skilled1,000–1,999 points
Casual600–999 points
Beginner300–599 points
Rookie1–299 points
UnrankedNo matching band, or no positive points

These are the timer’s configured titles and bands. Skill group names are separate from map placement groups 1–4.

The points on your profile

Profile totals and run awards are read from stored timer data. Map runs can include completion, group, top-10 and WR components. Bonus completion and bonus WR points are separate; stage points shown on run pages are stored stage WR points.

Points can change after recalculation as standings and map populations change. The site does not recalculate your awards from a forecast. Cached results and point recalculations may lag server activity.

Reading a map’s points forecast

The forecast is illustrative and appears only on ranked Normal maps. It uses the map’s completion count and tier, rather than your stored awards. WR, top-10 and group figures are placement components; completion points are separate.

Completion points
50,000 ÷ (map rank + 49), rounded to the nearest integer, with exact halves rounded to even.
WR component
The completion count ÷ 60 + 2,000, plus a tier bonus, rounded up. T1–T8 bonuses are 58.5, 82.15, 117, 164.25, 234, 328, 420 and 560. An unknown tier uses 25 points.
Top-10 component
Ranks 2–10 receive 80%, 75%, 70%, 65%, 60%, 55%, 50%, 45% and 40% of the WR component, rounded up.
Group component
Groups 1–4 start after rank 10 and receive 20%, 13%, 7% and 3% of the WR component, rounded to the nearest integer with halves to even.

Group sizes grow with the number of finishers (N). The forecast uses max(round(N^0.5), 10), max(round(1.5 × N^0.56), 45), max(round(2 × N^0.62), 120) and max(round(2.5 × N^0.68), 250), with halves rounded to even. Each group begins immediately after the previous one.

Forecasts can differ from awards. For example, the forecast’s Group 3 minimum is 120 places; the recalculation source uses 125. Group-size rounding can also differ. Use stored run and profile points for awarded totals.

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